Product design
Form, ergonomics, material logic. Concept sketches, foam mock-ups, and high-fidelity renders that let you decide before tooling money is spent.
From a sketch on a napkin to a pallet on a truck. The studio runs six disciplines under one roof — so a brief never has to leave the building.
Form, ergonomics, material logic. Concept sketches, foam mock-ups, and high-fidelity renders that let you decide before tooling money is spent.
SolidWorks and Fusion 360, with full GD&T and tolerance stacks. Drawings the workshop can read at a glance, BOMs that procurement won't bounce.
Hand-built parts — metal and beyond — plus FDM, SLA and SLS printing in-house, and metal printing through partner shops in Bern. We pick the process to fit the part, fast enough to learn from before the next sprint.
Low-volume runs of finished objects. Each piece hand-checked against drawings before it leaves the floor.
316L stainless, 6082 aluminum, brass, anodising, brushing, bead-blasting, PVD coatings. We hold a swatch library on a wall in the studio.
Sculpture commissions, exhibition pieces, one-of-one objects in metal — for galleries, collectors, and the occasional curator who calls late.
Two-hour kickoff. We leave with a one-page brief, a deadline, and a number on the table.
Three concept directions in two weeks. You pick one. We refine until tolerances make sense.
A real, holdable, drop-test-able object on your desk. Iterate until it earns its keep.
Low-volume run, hand-checked, packed in our crates, on a Swiss Post pallet by Friday.